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Welcome to MadZabs repository of half-baked technologies. If I discover how to make something work in Twine, I'll put a result here. These are not finished games, but rather proof-of-concept. You can check them out and wonder how much easier it would have been to make something like that work if the creator was actually able to code and use something other than Twine.


Test_Labyrinth:  I wanted to make a randomized labyrinth in Twine. It's five by five rooms, you start in the North Western corner and the exit is in the South Eastern corner. You need to find two keys, which are placed in random rooms, to open the exit door. This may one day develop in an entire little roguelike made in Twine. We will see. Cool features of this project (considering it's made in Twine):
Randomized labyrinth. Game tracks your position in order to get you back to where you were from inventory-interactions. Keys can be anywhere!

Test_Goblinpuncher: My attempt at creating a somewhat randomized fighting system with Twine. Fight a bar full of goblins, one after the other, until you go down. How many can you beat up? This may one day become the base for a fighting system in a more serious game.

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Click download now to get access to the following files:

Test_Labyrinth.html 87 kB
Test_Goblinpuncher.html 71 kB

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